Archive Archive for category: All news

Peter and the London Kids – Live Music Performance

THE PROJECT
an electro-live / game starring you !

Peter and the London kids is an interactive experience with the latest cutting edge technologies on stage, which brings the audience through a multi-disciplinary performance combining visual arts, electro-live music and contemporary dance. Follow Peter in his 3rd Millennium futuristic-retro world, that will reveal hidden truths from the past. Audience is invited to take part of this live electro quest…

THE TEAM

Directed by Emmanuel Exbrayat,  aka “Peter” in collaboration with Maeve McPhillips (singer, keyboard and contemporary dancer), BenJack (artist-drummer) and the team of worldwide artists.This project started three years ago in France, has been developed in London and has been designed to be alive on stage.

THE LIVE MUSIC

The live-music performance uses DIY illuminated musical instruments, melodic voices and synths from the 80’s. Songs are deeply influenced by a synth-pop style of artists such as Depeche Mode, David Bowie, New Order, Jean Michel Jarre, The Communards. Nowadays, it might be compared to artists like  M83, Empire of the Sun, Royksopp and Kavinsky.

Storyline [episode 1]

It all started in 2021, October 2nd, when a lethal virus in the air ended the world as humans knew it. A few people managed to survive in the underground of London. Deep down and more closely to the core of the Earth, they’ve found a cave with crystals which emit light and much more..
They have built in that fantastic place a whole new city that they called “New London”. A thousand years later, The young man, Peter has his first vision after making an amazing discovery.
Peter and his friends will take you through a fantastic adventure that will reveal hidden truths from the past and his ancient world.

Interact with the audience (second step of the project) :

The audience will be invited to participate and make the story evolved through the show. As a member of the one of the 4 tribes, the public will be able to interact with the artists on stage, along with the story and simply by using a game.

CONTEXT:


In that context, the end of the world, represents only an introduction of the story of a new world brought to life.
The tribes together and as a community, is showing us a sort of equilibrium and harmony that is more in tune with nature.
Behind the story, the 1000 years spent inside mother earth represents the full circle of the gestation, which is a sort of deliverance into a new world that has been given to humans as a second chance.

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Free Training Workshop on Video Mapping

It’s October 1st 2014 and Perlimpinpin Designers adds and ticks another event in its ‘Events’ List’! This time we are talking about the Free Training Workshop on Video Mapping we organised specifically for beginners.

The session welcomed 20 trainees rigorously artists coming from the more diverse creative backgrounds and with a strong passion for technology! Although most of the attendees work in the art industry indeed, by ‘artists’ here we mean everyone who has a natural inclination to follow his instinct and join a group of crazy strangers prompted only from the desire to learn this cutting-edge technology! In fact, the workshop was organised right to approach those who had been fascinated from this technology but had never had any opportunity to learn how it works!

The workshop kicked-off with Emmanuel presenting the basic concepts of Projection Mapping. Videos and tutorials also supported his explanations, just as the attendees comments and personal knowledge contributed to clarifications. Two volunteers, John and Gill, helped us to reveal the first steps of Resolume, one of the many Projection Mapping software. After 1 hour ‘lecture’, where attendees had also the opportunity to introduce themselves, a little aperitif of delicious home-made sandwiches and drinks gladdened the evening! The refreshments were then followed by the core part of the workshop, where we actually saw our participants practicing Resolume programme!

Attendees were divided into groups and challenged to create projection mappings on surfaces of different shapes and in a certain period of time! Each hour, in fact, participants needed to leave their original group and join another one to create a different video projection! The outcome was brilliant: attendees got to know one other and swapped contact details to think about further creative collaboration, familiarized with a great video mapping software and enjoyed an enthusiastic and original evening!

Feedbacks on this workshop have been excellent and we are still receiving congratulations from attendees as well as solicitings for the next workshop!

We feel sorry not to have given all members on list the opportunity to join the MeetUp, but we are going to organise a bigger session next time!

So stay in tune with the next workshop on Video Mapping!

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the music tech festival in london

The Music Tech Festival in London

Amazing speakers were lined-up on Friday night at the Music Tech Festival, a 3-day event gathering hackers, musicians, engineers, artists, technologists, music composers and promoters, hosted in the beautiful LSO St Luke centre.

Among others projects, Alex Haw presented his great arboreal lightening, a massive light sculpture following the structure of the auditorium where it has been installed. The sound produced by the artists’ performances fed the lights on the tree, making it come alive.

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Ian Shepherds, then, showed us a demo of his plugin ‘Perception’, which allows music engineers to find the perfect balance of loudness and dynamics for their music (www.perceptionplugin.com).

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Michela Maggas (Director of the Festival) and Andrew Dubber (Professor at Birmingham University) presented their documentary “Occupy Music”, aiming to share their travel experience around 12 Brazilian cities last year. The film explores the changes of the music community in Brazil, which is composed of about 3000 people dreaming about a better world, where “the street becomes the new place to be, to connect, to make art and to play music”. Very inspiring!

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Dizzyjam.com helps artists and bands generate income from merchandising (T-shirts, mugs with a track printed on them, etc.). Its founder showed great ideas of how technology can actually boost the music industry. One of them is the ‘Air guitar T-shirt’. The T-shirt features a guitar printed on it, which the wearer can actually play! Indeed, the T-shirt is connected to a laptop, which is able to control the hands’ movements on the guitar through its webcam. The result is a real live music coming from the T-shirt!

Kate Stone showed how her company, Novalia, turned artists posters into speakers. The poster plays different types of music when touched on different parts. She also showed her interactive book project, which creates portals to the specific social media of an artist: only the people holding the “artist’s book” can have access to his social media and any other private content he shares.

At last, she turned a piece of blank paper along with a chip into a midi controller able to play scratched music.

Her goal of “making music physical again” and the demo of her projects have been hugely and fairly applauded by the audience.

Have a look at her TED talk at: http://www.ted.com/talks/kate_stone_dj_decks_made_of_paper.

 

Matan Berkowitz, presented the “Musical brain hacking”, which allows people to play almost every instruments thanks to an algorithm based on 20 brain features, EEG equipment and a matlab program. Through a quite complex but interesting explanation, he presented his main goals: being able to compose and play music through one’s own thoughts!

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We also discovered Concertronica, a great instrument/Midi controller created by Crewdson. Concertronica is equipped with 20 buttons, of which 10 control the sound loops and the remaining ones the effects. In addition, 4 stripes are attached on pulleys and linked with potentiometers. The demo proposed by Crewdson was convincing!

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Lastly, the night ended up with Jason Singh and Adam John Williams, 2 talented beat box-hackers who performed with one of their hands covered with sensors.

The Music Tech Fest lasted all the weekend, where Perlimpinpin Designers was part of the Hackers team.

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Find out more at: http://www.musictechfest.org/

Links:

Arboreal : http://www.atmosstudio.com/Arboreal-Lightning

Novalia : http://www.novalia.co.uk/

Crewdson : http://crewdson.net/2014/the-concertronica/

3D Industrial Revolution

The 3D industrial revolution!

3D printing is increasingly deemed as the next big technological innovation.

For those who still do not know much about it, 3D printers are machines that enable you to turn your 3D designs on your PC/Mac into solid and touchable objects. All what you need to do is just to ‘print them out’! Therefore, a 3D scanner or a design program along with a 3D printer are the only two tools you need to physically create something that before you could only see on your screen.

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(Source: You Tube, https://www.youtube.com/watch?v=MwuGbnjKJBc)

 

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(Source: Google images, http://about3dprinters.com/uploads/3/2/0/5/3205232/596548_orig.jpg)

 

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(Source: http://talesofa3dprinter.blogspot.co.uk/2013/12/3d-printer-4-our-new-cube-take-2-limit.html)

 

The matter doesn’t stop here though. Believe it or not, this new technology is slowly being used not only for industrial purposes, but also for many other ones.

 

3D PRINTING IN EDUCATION:

Justin Marquis points out that 3D printings can be a new way to teach and learn. Reasonably, some disciplines are more suitable than others. For instance, in chemistry complex models of chemistry structures can be easily printed out, just as in biology organs and in architecture model houses. Professors have the opportunity to teach having on their hands the subject of discussion. Likewise, students can physically examine and have a faster and better understanding of the subject. Moreover, 3D printings can be particularly useful for online students and, accordingly, could help develop the Online university market.

The Science Museum in London has already implemented this new technology. Lisa Harouni runs a technology company in London that makes software for 3D printers. According to her, one of the misconceptions about 3D printing is that everybody has to learn how to use professional design programmes to interact with 3D printers. To find the 3D files that 3D printers can read and build, it’s possible to go to apposite websites and to download some templates customising and tweaking them. Or, it is as well possible to scan a product that already exists and have a replicate by a 3D printer. Thereby, anybody can design or tweak an existing professional design and end up creating his own 3D printing.

 

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(Source: Science museum, http://www.londontown.com/LondonEvents/3D-Printing-The-Future/098de/)

Now, let’s imagine how many opportunities the British Museum, the Natural History museum, the Design museum and the Imperial War museum, to mention just a few, have with 3D printing. They could 3D print the missing part of an animal skeleton or historical object to enhance the audience understanding, in a cheap and easy way.

 

3D PRINTING FOR EVENTS AND MARKETING:

The opportunities of 3D printing are infinite and we can currently see a growing interest of brands for this technology. The mass marketing professionals see it as a way to offer goodies or souvenirs to their consumers during events, as they used to do with pictures or T-shirts. Small and handy, the 3D printers can be easily transportable to the event place. What a fun experience for the customer to see his personalised gadgets printed in front of his eyes!

But 3D printed can be also a cheap way to improve the consumer experience, as a part of a dedicated device or installation. 3D models can be easily found on the internet for free and adjusted to the specific needs of a brand.

Altergaze is a practical example of the usage of 3D printing in the marketing and educational fields. The aim of this project is to create smartphone based 3D printed goggles which allow you to experience Virtual Reality in a very cheap and easy-to-implement way. This new object is a Virtual Reality interface that uses the smartphone power to deliver a mobile VR experience. By just wearing these funny goggles you are immersed in an extraordinary 3D reality.

The uses of this new tool might nearly be infinite. Think, for example, to its usage in public events, such as concerts, museums, galleries, theatres, historical sites and travel tours: the event organiser could hand them at the entrance and visitors could have a unique experience.

In summary, the horizons 3D printings are opening up are extensive. Not surprisingly, somebody refers to them as to the 3rd or 3D industrial revolution! How not to agree with them?! Shortly, we will be immersed in a reality where we will be able to fabricate our own personal objects and to visit the museum or city of our dreams.

 

USEFUL LINKS:

3D printings and Altergaze goggles: http://www.altergaze.com.

Justin Martins and 3D printing in education: http://www.onlineuniversities.com/blog/2013/06/does-3d-printing-have-a-place-in-your-higher-education/

3D printing at the Science museum:

http://www.londontown.com/LondonEvents/3D-Printing-The-Future/098de/

http://chocolatefilms.com/channel/film/lisa-harouni-thinks-3d-printing-can-make-design-accessible-you

http://www.sciencemuseum.org.uk

 

 

 

 

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How do games impact on your brain?

As it is well-known, in today’s society games increasingly represent some of our kids best company. From the simulation games to the action-adventure ones, how often do we see our children – girls and boys – growing up staring at a bright screen?!

Sometimes, we parents blame the entire invention – also for the sake of our wallets, don’t we?! Yet, dear parents, today your kids have something to say to you, which probably will change your opinions about video games and, I’m afraid, it could end up encouraging you to spend even more for the Tomb Raider of the moment!

Onlineuniversities.com, in its infographics ‘The Neurology of gaming’ clearly outlined the positive and negative effects of playing video games on the human brain.
For instance, did you know that video games can be used to educate through repetition and feedback? This is due to their ability to strengthen the brain cell connections underlying memory and learning. They also stimulate the logical thinking by stressing the area controlling our decision making. Scientists proved that thanks to a better job from the dorsal anterior cingulate cortex, the gamers brain performs greater levels of cognition as well as planning.

However, you could get back to your kids saying that video games can lead to obesity, attention problems and poor school performance, as Onlineuniversities.com and several science-related blogs and online magazines pointed out. Especially violent games can increase aggressive responses and anxiety.

To conclude, although considering the negative aspects of violent (especially) video games, it appears that its positive sides are particularly suitable for educational scopes. Video games improve the ability to reason and solve new problems, just as they stimulate the so-called “collaboration skills”. In addition, by evoking emotions they are deemed as another way to encourage people (kids and adults) to learn and broaden their knowledges.

Perlimpinpin Designers has always taken this into consideration when designing its games, of which the Vichy Cosmetics Learning, The mystery of the crocodile farm and the games on recycling are some examples (http://www.ppp-designers.co.uk/games-and-training/). Games prompt emotions, memory and learning activities, as neurologists teach us. Therefore, we are very glad to hear that our interactive video game are scientifically proved to be effective and efficient tools for both children and adults. For this reason, we will be always looking at the last news from the Neurological industry to improve our work and keep you up to date.

At the end of the story, it’s all about taking decisions with our own brain, isn’t it?!

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How good are you in telling a story?

How many stories are out there, which just need to be read or listen to… But then, are we sure we tell them properly or, the other way around, we understand them from the narrator of the moment? Gavin McMahon refers there is an entire science involving storytelling. Stories stimulate emotions, which are the keys to better learning, memory, attention and decision making. Science teaches us that there are two parts of the brain (Broca’s and Wernicke’s areas) that automatically work when listening to a presentation, reading a book, watching a movie or talking with someone. However, although these parts light up in any of these occasions, our brain is programmed to pay attention and learn only when we perceive emotions at the same time. Here we get back to storytelling: the art of telling and touching someone feelings. The way we do understand and memorise things for a long time. Emma Coats – former story artist at Pixar – listed 22 rules to phenomenal storytelling, of which two are particularly essential: “tailor to your audience” and “structure your story”. While the first reminds to tell what’s interesting for your audience rather than for you, the second points out the importance of making a precise structure of the story, starting first from the end and going back to the body only afterwards. In summary, we do pay attention, learn and memorise things only when they are structurally and emotionally better conveyed. This might explain why we forget at least 60% of what we learn at school! However, what is sure is whether you need to engage your audience in your presentation or just need to tell the lie of the year (to somebody I’m sure deserves it!), make sure you follow these rules! You can’t be wrong, as they are at the bottom of Pixar success! Click on the link below to see the 22 rules to phenomenal storytelling:

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The Meetings Show London

On the 9th July Perlimpinpin Designers’ s team attended The Meetings Show at Olympia London. The event is designed to gather buyers and exhibitors inspired to do business and develop industry knowledge and network with the best in the industry.

Besides the exhibitions and the Hosted Buyer Programme, The Meetings Show runs also an Education Programme intended to enhance the participants’ knowledge and ensure that event professionals from every sector go away with new ideas and inspiration.

In this context, our team was delighted to attend four interesting conferences about Design innovations, Technology innovations, International Business and Social Media strategy.

Participants were mostly managers or CEOs of companies and start-ups keen to learn more about the latest technologies and strategies to better engage their target audiences. We learnt about a “Pecha-cucha”, a curious time-managing tool, which times presentations’ speeches and help interact more with the audience. A “Catch Box”, instead, is a colourful microphone that attendees and speakers can pass or literally launch each other when they want to express their opinions! Furthermore, “Geolocation” is a technique aiming at identifying and localising visitors of an event by working as a proper radar. Last but not least, we were pleased to hear about our beloved Video Mapping, which grabbed people’s attention and encouraged an intense conversation about the topic. In particular, the speakers talked about Mapping Interaction as a way to interact with the screen besides just project images on objects. Mapping Interaction allows to “play” with images, making them bigger or shorter according to one’s purposes. It is, thus, a way to involve more the public, which is an issue at the heart of nowadays companies’ strategies and it was one of the hottest topic at The Meetings Show’s conferences.

Other meetings discussed the importance of building engaging social media and marketing strategies, giving significant insights especially to the start-ups attending the sessions.

The rooms were fully equipped with big screens, tables and seats. Each participant was given a laptop and other tech tools to interact with speakers, and a delicious buffet was behind us to gladden the breaks between the conferences!

Overall, the experience was enlightening and extremely insightful for Perlimpinpin Designers, which go away with thousand of other ideas in need only to be experimented!

Be ready!!!

 

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Pernod Ricard Hackathon: the Special Bakery Prize for Perlimpinpin !

Things go fast in London. We arrived on Friday at The Bakery. On Saturday, we were already part of the Pernod Ricard Hackathon, brainstorming on how to take the consumer experience to another level. 48 hours of intensive work, fun, ideas and cocktails to bring together an innovative proposal to the Chivas marketing department.

And the winners are… The Ice Breaker Project, Scentee and the Chivas platform !

It was a lucky weekend for Perlimpinpin Designers as well, whose interactive installation has been rewarded with the Special Bakery Prize for the most adaptable technology to another industry. We won a 21-year-old Chivas whisky that we will share here with the Bakery team. What a nice gift to celebrate our arrival in this amazing co-working space!

Perlimpinpin Designers remporte le Prix Special de The Bakery au Pernod Ricard Hackathon !

 

Londres ne perd pas de temps, et l’équipe de “The Bakery” non plus. A peine arrivés vendredi dans l’accélérateur de startups, nous voilà propulsés dans le Pernod Ricard Hackathon. 48 heures de brainstorming, hacking, stratégie marketing, cocktails et rencontres pour faire naitre et formaliser une idée à présenter au département marketing de Chivas autour de la personnalisation de masse.

Ce challenge est un exemple d’évènement organisé par The Bakery pour mettre en relation startups créatives et grands groupes friands de nouveauté.

Dimanche, de 2h à 4h, les 11 groupes de participants ont présenté leur projet devant le panel de juges. Le podium a été remporté par The Ice Breaker Project, Scentee and the Chivas platform.

Le weekend s’est avéré tout autant productif pour l’équipe de Perlimpinpin Designers, qui décroche avec le mapping interactif le prix special The Bakery, récompensant la solution la plus adaptable à une autre industrie. Le prix ? Une bouteille de Chivas de 21 ans d’âge que nous partagerons avec les autres co-workers. Voilà un bien beau cadeau de bienvenue ! Merci The Bakery London !

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Move to The Bakery

On June 27th 2014 Perlimpinpin Designers has moved to The Bakery, a dedicated workspace and Accelerator Programme based in London designed to help tech companies entering the market at a rocket speed. By introducing them to a range of global brands and their advertising, creative and media agencies, The Bakery offers tech companies the opportunity to sell their ideas, enabling them to take the shape of real businesses. Hence, in a win-win context, ‘Creatives’ meet large organisations in order to collaborate and launch innovative solutions aiming at answering unmet customers’ needs.

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Creativity and innovation are among the ingredients of the Bakery’s atmosphere and what we breathe daily. Each company works thoroughly on its own project. A cup of coffee accompanies scrupulously one side of a laptop and its smell dissipates in the environment. A bright green grass flooring gladdens the workspace and free drinks and snacks are at the Creatives disposal for a relaxing break.

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Parties, presentations, workshops, challenges and seminars are the occasions to meet people, make friends, share ideas, give and have insights. The ‘Event space’ is the area hosting these events and it is fully equipped with all kinds of facilities. Deckchairs help simulate a joyful sunny time in the garden and bright smiles light up the setting and boost ideas to take increasingly shape. What more could we ask for?!

Perlimpinpin Designers has undertaken a new exciting yet challenging path to be followed and we are all ready to racket this creative UK market! As ‘someone’ used to say to folks, “Stay hungry, stay foolish”!

 

Find more information about The Bakery on the website: http://www.thebakerylondon.com/#!/

 

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Meetup Perlimpinpin Designers

Launch of the MeetUp about Video Mapping

This Thursday June 26th 2014, Perlimpinpin Designers organised its first MeetUp in London about the interesting yet little known topic of video mapping.

The MeetUp was the first of a series of future meetings aiming to gather the people interested in the topic, share concepts and ideas and come up with new ones. The purpose is to create a Community in London composed of professionals from different backgrounds keen to work together or simply learn more about this fascinating new art. As it is not required to be an expert in video mapping, sharing ideas and opinions are the first pillars the Community is supposed to be built on.

During the meeting, we were pleased of tasting a littlebit of these cognitive moments, with each attendee contributing with his own knowledge about art and video mapping. Videos were projected in order to give insights of the topic also to fewer experts. Then talks about the topic clarified concepts and met unanswered questions. Fresh drinks and snacks gladdened the atmosphere.

At the end of the evening, each participant knew a bit more about each other and the topic at issue. The aim now is to keep creating events and MeetUps to boost awareness of video mapping, enlarge the network of those interested and open rooms for a new market.

The next appointment will be set up in September. Forbidden missing the opportunity of being part of the next cutting-edge Community in London!

Enjoy your summer and see you soon!

To join the next MeetUp: http://www.meetup.com/Projection-mapping-in-London/events/188494092/?a=co1.1_grp&rv=co1.1